公寓

来自Ashes of Creation Wiki
跳到导航 跳到搜索

公寓 provide instanced player housing functionality on a rental basis.[1][2]

[[{{{2}}}|⧼{{{2}}}⧽]] (階段 3) apartment buildings offer 50 rental apartments. Additional apartments can be added at

[[{{{2}}}|⧼{{{2}}}⧽]] (階段 4) if the mayor chooses to construct them and if there is an available plot for the expansion. This includes different types of apartments, such as penthouses.[3][4][1][5][2]

[[{{{2}}}|⧼{{{2}}}⧽]] (階段 6) node will be in the hundreds, if that node specs into all apartment expansion upgrades. This number is subject to change based on testing.[1]

  • Prices for apartments will fluctuate depending on the number of units already sold in the node.[2]
  • Different price points offer different apartment sizes and types, such as penthouses.[4][2]
  • It was previously stated that apartments would be available at

[[{{{2}}}|⧼{{{2}}}⧽]] (階段 4) or above.[2]

The mayor may additionally construct apartment buildings when the node hits stage 4 at one of the building plots in the node, along with cities gaining additional static housing and apartments by default as a normal part of the leveling process.[6]Steven Sharif

公寓選項

Template:Apartment options

公寓可破壞程度

公寓 may be destroyed in the following circumstances:[7]

  • If their building was destroyed during a node siege, even if the siege was not successful.[8][7]
  • If the mayor decides to destroy apartment buildings all items and layouts will be mailed to the owner.[9]
info-orange.png以下某些信息最近尚未得到开发人员的确认,可能不在当前的开发路线图上。

[[{{{2}}}|⧼{{{2}}}⧽]] (階段 4) or higher and the Node deleveled below that stage.[7]

可破壞的環境

可破壞的環境 is a core element of how players interact with the world, in Ashes of Creation.[11][12]

  • Buildings, siege weapons and other structures (such as walls and gates) during events, such as sieges that have been damaged or destroyed will be able to be repaired or re-crafted.[13][14]
  • Destructible props in the open-world will typically respawn after 10 minutes.[15]
  • The terrain itself is not destructible.[13]

房屋種類

玩家房屋 種類 解鎖條件 起始數目 擁有限制
公寓 獨立區域[2] 村莊階段及以上[6] 5[5] 伺服器每名角色一間[16]
個人土地房 開放世界[2] 村莊階段及以上[2] 充足'[5] 每個帳號一座[16]
固定房屋 節點內[2] 村莊階段及以上[2] 8[5] 伺服器每名角色一間[16]

房地產

Players buy the deeds for housing from the node itself, or may buy and sell properties from other players.[17][18][19][20][2]

  • The developers are considering an auction-based method for listing new properties that become available for purchase when a node advances.[21] Currently freeholds may be acquired via auction.[22][23][24][25][26][27]
    • A grace period will occur before the housing becomes available for auction.[21]
    • Bids will then be accepted starting at a minimum reserve value that is based on the number of citizens in that node.[21]
    • At the end of the auction, the highest bidder will win the house.[21]
  • Housing will have a base price that scales with the number of citizens in the node.[28]
    • There is no cap on the price of player-originated housing sales.[29]
    • In-node housing will be at a premium, and is expected to be hotly contested.[2]
    • The more apartments that have been purchased in a node, the higher the price scales.[30]

[[{{{2}}}|⧼{{{2}}}⧽]] (階段 3) or higher node.[22][23][24][25][26][27][33][34]

    • The seller may decide if their freehold should be auctioned or sold directly to other players.[35]
    • Previously it was stated that freeholds may not be sold to other players.[18][36]
    • Players cannot be denied from buying a freehold.[37]
We're establishing a real estate market that players can invest in and then sell within the in-game economy, but also they are a resource that's subject to removal through the sieging system as well, so there's a bit of risk implied there but the idea is that this is something for players to strive for.[32]Steven Sharif
  • Housing ownership can default back to the node if the owner fails to pay their property taxes. A balance and penalties will be charged to the new purchaser of the home in the manner of a "foreclosure process".[28]
  • Players will not be able to exceed their allotment of housing in the game.[38]
info-orange.png以下某些信息最近尚未得到开发人员的确认,可能不在当前的开发路线图上。
  • Rental and leasing concepts are under consideration.[38]

其他

引用

  1. 1.0 1.1 1.2 1.3 訪談, 2023-07-09 (1:50:50).
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 Node series part II – the Metropolis.
  3. Blog: Development Update with Village Node.
  4. 4.0 4.1 直播, 2023-08-31 (15:51).
  5. 5.0 5.1 5.2 5.3 steven-housing-numbers.png
  6. 6.0 6.1 6.2 Steven Sharif - Clarification points from today’s stream.
  7. 7.0 7.1 7.2 直播, 2017-07-18 (40:14).
  8. 直播, 2019-11-22 (17:59).
  9. 直播, 2021-03-26 (59:21).
  10. 影片, 2024-03-29 (1:09:52).
  11. 直播, 2022-03-31 (1:13:00).
  12. 直播, 2019-06-28 (31:15).
  13. 13.0 13.1 直播, 2023-03-31 (1:33:05).
  14. 直播, 2021-05-28 (1:04:29).
  15. 直播, 2024-03-29 (2:04:00).
  16. 16.0 16.1 16.2 訪談, 2018-05-11 (50:47).
  17. 17.0 17.1 steven-selling-freeholds.png
  18. 18.0 18.1 直播, 2020-06-26 (47:32).
  19. 直播, 2020-06-26 (54:03).
  20. MMOGames interview, January 2017
  21. 21.0 21.1 21.2 21.3 直播, 2017-05-12 (55:01).
  22. 22.0 22.1 Blog: Exploring the Boundless Opportunities of Freeholds.
  23. 23.0 23.1 直播, 2023-06-30 (1:12:07).
  24. 24.0 24.1 直播, 2023-06-30 (14:09).
  25. 25.0 25.1 直播, 2023-06-30 (13:10).
  26. 26.0 26.1 Development Update with Freehold Preview.
  27. 27.0 27.1 影片, 2023-06-30 (21:22).
  28. 28.0 28.1 直播, 2020-06-26 (53:41).
  29. 訪談, 2020-07-08 (33:34).
  30. 直播, 2017-05-12 (52:01).
  31. 直播, 2020-06-26 (1:02:12).
  32. 32.0 32.1 直播, 2023-06-30 (1:15:34).
  33. stevenclarification.png
  34. 直播, 2017-05-19 (32:23).
  35. steven-freehold-sales.png
  36. 直播, 2020-06-26 (56:08).
  37. 直播, 2023-06-30 (1:20:20).
  38. 38.0 38.1 直播, 2019-05-30 (1:23:41).