公寓

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公寓 provide instanced player housing functionality on a rental basis.[1][2]

[[{{{2}}}|⧼{{{2}}}⧽]] (階段 3) apartment buildings offer 50 rental apartments. Additional apartments can be added at

[[{{{2}}}|⧼{{{2}}}⧽]] (階段 4) if the mayor chooses to construct them and if there is an available plot for the expansion. This includes different types of apartments, such as penthouses.[3][4][1][5][2]

[[{{{2}}}|⧼{{{2}}}⧽]] (階段 6) node will be in the hundreds, if that node specs into all apartment expansion upgrades. This number is subject to change based on testing.[1]

  • Prices for apartments will fluctuate depending on the number of units already sold in the node.[2]
  • Different price points offer different apartment sizes and types, such as penthouses.[4][2]
  • It was previously stated that apartments would be available at

[[{{{2}}}|⧼{{{2}}}⧽]] (階段 4) or above.[2]

The mayor may additionally construct apartment buildings when the node hits stage 4 at one of the building plots in the node, along with cities gaining additional static housing and apartments by default as a normal part of the leveling process.[6]Steven Sharif

公寓選項

Template:Apartment options

公寓可破壞程度

公寓 may be destroyed in the following circumstances:[7]

  • If their building was destroyed during a node siege, even if the siege was not successful.[8][7]
  • If the mayor decides to destroy apartment buildings all items and layouts will be mailed to the owner.[9]
info-orange.png以下某些信息最近尚未得到开发人员的确认,可能不在当前的开发路线图上。

[[{{{2}}}|⧼{{{2}}}⧽]] (階段 4) or higher and the Node deleveled below that stage.[7]

房屋種類

玩家房屋 種類 解鎖條件 起始數目 擁有限制
公寓 獨立區域[2] 村莊階段及以上[6] 5[5] 伺服器每名角色一間[10]
個人土地房 開放世界[2] 村莊階段及以上[2] 充足'[5] 每個帳號一座[10]
固定房屋 節點內[2] 村莊階段及以上[2] 8[5] 伺服器每名角色一間[10]

房地產

Players buy the deeds for housing from the node itself, or may buy and sell properties from other players.[11][12][13][14][2]

  • The developers are considering an auction-based method for listing new properties that become available for purchase when a node advances.[15] Currently freeholds may be acquired via auction.[16][17][18][19][20][21]
    • A grace period will occur before the housing becomes available for auction.[15]
    • Bids will then be accepted starting at a minimum reserve value that is based on the number of citizens in that node.[15]
    • At the end of the auction, the highest bidder will win the house.[15]
  • Housing will have a base price that scales with the number of citizens in the node.[22]
    • There is no cap on the price of player-originated housing sales.[23]
    • In-node housing will be at a premium, and is expected to be hotly contested.[2]
    • The more apartments that have been purchased in a node, the higher the price scales.[24]

[[{{{2}}}|⧼{{{2}}}⧽]] (階段 3) or higher node.[16][17][18][19][20][21][27][28]

    • The seller may decide if their freehold should be auctioned or sold directly to other players.[29]
    • Previously it was stated that freeholds may not be sold to other players.[12][30]
    • Players cannot be denied from buying a freehold.[31]
We're establishing a real estate market that players can invest in and then sell within the in-game economy, but also they are a resource that's subject to removal through the sieging system as well, so there's a bit of risk implied there but the idea is that this is something for players to strive for.[26]Steven Sharif
  • Housing ownership can default back to the node if the owner fails to pay their property taxes. A balance and penalties will be charged to the new purchaser of the home in the manner of a "foreclosure process".[22]
  • Players will not be able to exceed their allotment of housing in the game.[32]
info-orange.png以下某些信息最近尚未得到开发人员的确认,可能不在当前的开发路线图上。
  • Rental and leasing concepts are under consideration.[32]

其他

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